End Game
- May 8, 2015
- 4 min read
Updated: Aug 24, 2025

A Multiplayer 3rd Person Action RPG Shooter
Explore a mysterious world with your friends to hunt powerful enemies for their technologically advanced weapons and equipment to build and customize your own robotic characters.
What makes End Game so special?
End Game sets out to perfect the character building, loot-hunting, action combat thrill of the Action RPG genre, all in the familiar multiplayer environment that compliments it so fittingly. The twist is, there's no levels or levelling up. All progression is done by collecting parts off the enemies you defeat. Enemies drop the items they use, and every item is balanced to have unique strengths and weakness, and interesting effects and abilities to offer a wide variety of customizable playstyles. Any build the player can think of is viable.

Development:
-Unity 3D Game Engine
-C# Programming Language
-9 Months Development Time (while in school)
-One-Man Team
Current Production Status
The following is a list of features currently implemented in the latest prototype version:
Character actions (movement, attacks, abilities, etc).
Combat and taking damage.
Defeat, player respawn, and checkpoints.
Flexible 3rd-Person follow camera.
Items, inventory, and equipment functionality.
Item dropping and pick up.
NPC and Enemy AI and behaviours.
Faction system.
Local Multiplayer Co-Op.
Local Multiplayer PvP.
Placeholder GUI.
Character saving/loading functionality.
Create new character (from preset).
Special effects / Particle systems
Sound effects
Ambience/Music
Enemy/NPC spawner
Prototyping Content
What’s Left
Initial content
Levels/Level generation
+ Final GUI.
+ Character selection and creation.
+ Polish touch-up (player feedback, aesthetics, optimizations, etc)
+ Networked online multiplayer.

My Roles:
- Programming and designing pretty much everything (see production status above).
- Creating unique item models through a modular approach (combining and editing existent assets).
- Animating all animations currently in-game.
- Tools development for streamlining content and feature workflow.
The first UML Diagram I made for End Game as an architectural starting point:

THE GAME PLAN:
Genre
Unlike many action RPGs before it, End Game is much more than the typical character-building action adventure. The streamlined yet flexible character customization encourages players to build and expand an ever-growing collection of unique characters, each equipped with vastly different weapons and abilities. It puts focus on the replayability of all characters, whether they’re “maxed out” or just starting fresh; there’s always something to get out of playing the way you want – no character or build is a waste of time.
The character building and play-style freedom is further complimented with the infinitely-sized randomly generated game world; always providing something new for the player and character to do next. The difficulty is also fully scalable by the player through immersive in-game mechanics – and get this: there is no cap. The player is always ensured some sort of new challenge is waiting for them, regardless of how powerful their characters have become so far.

Explore
Collect
Build
Battle
Hooks
A fast-paced isometric shooter twist compliments the familiar action RPG like chocolate and peanut butter, creating a depth-filled combat experience like nothing before it!
We provide the tools, you create the playstyle! Featuring a flexible character customization system and a wide variety of weapons, equipment, character types, and abilities, all of which have little to do with increasing arbitrary attributes and everything to do with causing all sorts of crazy effects!
Multiplayer Online and Local Co-op & PvP makes pimping out your characters all the more satisfying when you can show off what they can do, compare your builds with friends, and put them to the ultimate test against other players at the click of a button!
A single randomly generated world literally infinite in scale provides an unlimited amount of lands to explore, characters to meet, loot to find, and enemies to defeat!
Unique Features:
Multiplayer Shoot-Em-Up RPG
Single randomly generated infinitely-expanding game world.
Customizable characters and randomly generated enemies.
Modular items with all sorts of varied effects.
Every item has a unique purpose; every item is the best at something.
Physics based damage, lots of environmental objects with various properties.
Physics-based weapons; clash energy blades, deflect projectiles., etc.
Strategically deal with all kinds of challenges in real-time; Repair damaged equipment? Or continue pushing your weapons to their limits? Or maybe use the environment as a weapon instead?
Gameplay Highlights
Real-time action combat in an isometric perspective.
Simple yet depth-filled character customization.
Infinitely large randomly generated game world of varied environments.
Vast selection of awesome loot to hunt for.
Faction system that allows players to ally with or betray non-player characters, or even change the faction of their enemies through various means.
Multiplayer Highlights
Online and local multiplayer.
Co-op and player vs. player (including team PvP).
Join or host public games using the server browser or play just with friends.
Share, trade, and compete for weapons and items.
Technology Highlights
Takes advantage of the Unity 3D game engine’s component based architecture perfect for a game based on player creativity and randomly generated content.
Art and Audio Highlights
3D game graphics and GUI.
Action-packed soundtrack to mirror your action-packed adventures.
Every item adds aesthetic personality to your character. Each attack has a unique visual effect. No two characters will look nor act the same. Fully equipped you’ll be blown away by just how bad ass your creations actually are.
Hardware
Keyboard, Mouse, and up to 4 gamepads.
Target Platforms: Windows PC and Consoles




















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