Dungeons of Magic
- May 4, 2015
- 1 min read

Traverse a mysterious dungeon collecting powerful spells to use against endless waves of monsters. Mobile app made in under 48 hours.
Watch the gameplay trailer.
Awards:
Placed Top 15 in Great Canadian Appathon 4.
Development:
-Unity 2D Game Engine
-C# Programming Language
-48 Hours Development Time
-Team Abstall the Orningyou
-Randomly generated dungeons.
-Randomly generated waves of enemies.
-Original art and design.
-Collect various spells with varying affects.
-Increasingly difficult boss battles at the end of each level.
My Roles:
-Game concept and design.
-Team management.
-Coded the dungeon level generation.
-Coded the dungeon level traversal and transitions between game scenes.
-Coded the rewarding of new spells to the player.
-Assembled all seperate project parts into the final version.




















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