top of page

Dungeons of Magic

  • May 4, 2015
  • 1 min read

MenuScreen.png

Traverse a mysterious dungeon collecting powerful spells to use against endless waves of monsters. Mobile app made in under 48 hours.

Watch the gameplay trailer.

Awards:

Placed Top 15 in Great Canadian Appathon 4.

Development:

-Unity 2D Game Engine

-C# Programming Language

-48 Hours Development Time

-Team Abstall the Orningyou

-Randomly generated dungeons.

-Randomly generated waves of enemies.

-Original art and design.

-Collect various spells with varying affects.

-Increasingly difficult boss battles at the end of each level.

My Roles:

-Game concept and design.

-Team management.

-Coded the dungeon level generation.

-Coded the dungeon level traversal and transitions between game scenes.

-Coded the rewarding of new spells to the player.

-Assembled all seperate project parts into the final version.


 
 
 

Comments


Featured Posts
Recent Posts
Archive
Search By Tags
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square

© 2015, Chris Devlieger

  • Facebook Clean
  • Twitter Clean
  • YouTube Clean
bottom of page